Tech & Digital Practice
Working software I direct, test, and ship using AI tools: deployed tools for the field, not prototypes.
I build real applications by directing AI tools, making the design and product calls, testing, debugging, and deploying. The result is a growing set of working tools that serve displaced and unhoused communities and the people who advocate alongside them.
A React single-page app I directed and shipped end-to-end: the interactive ecomap that argues the through-line of my work, deployed live.
A local automation program I built that scans public data, adds missing resources, and audits existing listings across a national homeless-services directory, sharply increasing how many services the team can add and verify.
A live, multi-user relationship map for a multi-state working group: everyone edits one shared map and changes sync instantly.
A full self-paced course platform: eleven rights-based courses, all free, each with check-in quizzes and a downloadable completion certificate.
A policy-simulation game: players run a city’s housing levers (development permits, budgets, ordinances) and watch the human consequences unfold. The choice it poses: prioritize profit, or dismantle the barriers to housing.
A gamified platform for mastering the Universal Declaration of Human Rights and the UN Sustainable Development Goals through trivia, simulations, and matching games. Selected for the Base44 Do Good Initiative.
A policy-impact model projecting the public-health, economic, and population effects of a hypothetical 24-month harm-reduction services ban in Kent, WA. Users adjust parameters (naloxone access, treatment expansion, and more) to see effects on overdose deaths, new HIV/HCV cases, and community costs.